Fragmentin is a Swiss-based interaction design studio using a range of different skills and material to produce high-end artistic and commissioned projects.

By exploring the limit between digital and tangible, our artistic projects question the impact of technologies on our everyday life, in particular, their vocation to anticipate and control it. In this context, some of our Art pieces propose to embrace serendipity as an antidote to control.

Our artworks have been exhibited internationally in places such as: The Mirage Festival (Lyon), The HEK (Basel), the Design Museum (London), the Mapping Festival (Geneva), Locarno film Festival, Oi futuro Ipanema (Rio de Janeiro), The ZKM (Karlsruhe), The Swiss National Museum (Zurich), Artlab EPFL (Lausanne).

As specialists in new technologies, digital interfaces and interactive scenography, we also apply our creativity and technical skills to the service of start-ups, architects, companies, organizations, museums, universities or events. We advise them on the technological choices adapted to their communication, and realize projects able to surprise their public.

Our clients include: The BBC, EPFL, The CORDS, Sid Lee, ARTE, Blancpain, Centre de la photographie (Genève), The state of Bern, The Centre Pompidou.

The studio was originally founded in 2014 by Laura Perrenoud, Marc Dubois and Simon de Diesbach (who left the studio in 2017). The studio has now been joined by our friend David Colombini. We all met at ECAL where we studied in the Media & Interaction Design program.

In 2015, we won the COLLIDE (Arts at CERN) residency in Geneva, which allowed us to create a project and conduct researches at CERN.

Laura Perrenoud

I’m an interaction designer, developer and artist living and working in Lausanne, Switzerland.

After studying Media & Interaction Design at ECAL (University of Art and Design, Lausanne), I started working there as a teacher assistant alongside my work with Fragmentin.

Coming from a family of engineers and physicists, I was always fascinated by the unexplained, such as our universe and the particle world. It has a great influence on the way I work, mixing art, science and technology and approaching them from a different perspective.


Art direction / Creative programming / Web / 3D / Electronic prototyping